FREE READ & PLAY · AGES 4–7
Look, Check,
Try Again.
Four five-minute games for little readers and their grown-ups.
You do not need the books to play. Choose one game, take turns, and let an unexpected answer start a conversation.
Download all four games (2-page PDF)
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01 · LOOK BEFORE YOU GUESS
What did you actually see?
You need: two people and a little imagination.
- One person acts out a grin, a yawn, or a worried look.
- The other says what they can see: “Your mouth is open.” Then offers two possible explanations: “You might be tired. Or you might be pretending to be a lion.”
- Ask the actor what they were imagining. Swap roles.
Say together: “I saw ____. I guessed ____. I could ask ____.”
Story connection: In It Had to Be Ben!, Bea thinks her brother’s grin tells her everything. What else could a grin mean?
02 · CHECK WITHOUT BREAKING
Ten in more than one way
You need: paper and crayons.
- Draw a big cookie. Add ten chocolate-chip dots, counting as you go.
- Ask a partner to check your count. They can point, mark each dot lightly, or draw a loop around groups.
- Find two groups that make ten: five and five, then another pair. Keep the paper cookie whole.
Ask: “What are we trying to find out? How can we check and still keep what we need?”
Story connection: The helpers in Ten Chips Exactly get the count right but turn the cookies into crumbs.
03 · MAKE A GUESS, THEN TRY IT
Will it fit?
You need: two differently sized books and an empty box.
- Look at the books and the box. Guess which book will fit inside lying flat.
- Try each one gently. Does turning the book change the answer?
- Describe what helped you decide. A guess that changes is part of the game.
Say: “I thought ____. When we tried it, we found ____.”
Story connection: In the forthcoming The Ribbon Knows!, Theo trusts his measuring ribbon so much that he forgets he can try on a crown.
04 · PAUSE AND NOTICE
Ready for the pretend parade?
You need: a toy animal, blocks, and a piece of paper.
- Build a short pretend parade route on a table or floor. Put the paper across part of the route.
- Move the toy along slowly. When a partner spots something in the way, they say, “Good catch!”
- Pause together, move the obstacle, and carry on. Swap who notices and who moves the toy.
Ask: “What did stopping for a moment make easier?”
Story connection: In the forthcoming No Time Now!, Finn learns to listen when Rosie spots a small problem. Keep this game pretend; a grown-up handles real repairs.
These are conversation and play ideas, not a lesson with one perfect answer. If a game feels frustrating, help each other or try a different one.
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